Wednesday, July 30, 2014

Savage Worlds Play Aid to Resolve Incapaitation

A few months ago we switched the fantasy campaign over to the Savage Worlds rules set.  As with any RPG there's some things it does well, and other things that it doesn't do so well.  I'll probably do a full review of the system in a future post.

I'm a fan of flowcharts.  A good flowchart can replace several paragraphs, though they tend to take up more paper, making it understandable why more publishers don't include them. When I found Andrew Gronsky's Combat Flowchart, it made life a lot easier for me. While it's from an older edition, it still works. As a new player/GM its a lot quicker for me to just run down the flowchart for each player than it is to flip through the rulebook when I come across a lesser used part of the rules.

In our last session a PC became incapacitated. "Incapacitated" is the Savage Worlds' equivalent of AD&D's 0-hit points or Schrödinger's cat--the PC is neither alive nor dead, but rather exists in an indeterminate state. Establishing the state of Dr. Schrödinger's feline friend is easy: you merely open the box. Establishing the state of an incapacitated PC in Savage Worlds, on the other hand, requires a series of dice rolls.

You know where this is headed, don't you?

So I made a flowchart following the process to determine the poor PC's ultimate fate.  The image below will be hard to read on screen, so for your printing pleasure, I also made a PDF version.


  1. Two things. Nonlethal damage completely skips the whole roll on the chart, injuries, everything. If a character is Incapacitated by nonlethal damage they are simply unconscious for 1d6 hours.

    And the Healing roll to stop bleeding doesn't suffer the wound penalty since it's not actually removing wounds. Those penalties apply generally since the skill is primarily used to remove wounds/Incapacitation, but not in that specific case.

    Hope that helps!

  2. Thanks, Clint! I should have looked in the errata!

    I'll be posting an updated version later this week. (This is game night, so not tonight!)