tag:blogger.com,1999:blog-8528212560942975631.post4652573916057555194..comments2023-03-28T12:34:25.054-04:00Comments on The Vagabond GM: Savage Worlds Play Aid to Resolve IncapaitationSnowgenhttp://www.blogger.com/profile/11135723595131327145noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8528212560942975631.post-907301569769428112014-07-30T16:26:01.889-04:002014-07-30T16:26:01.889-04:00Thanks, Clint! I should have looked in the errata...Thanks, Clint! I should have looked in the errata!<br /><br />I'll be posting an updated version later this week. (This is game night, so not tonight!)Snowgenhttps://www.blogger.com/profile/11135723595131327145noreply@blogger.comtag:blogger.com,1999:blog-8528212560942975631.post-45615556236134755402014-07-30T14:36:07.221-04:002014-07-30T14:36:07.221-04:00Two things. Nonlethal damage completely skips the ...Two things. Nonlethal damage completely skips the whole roll on the chart, injuries, everything. If a character is Incapacitated by nonlethal damage they are simply unconscious for 1d6 hours.<br /><br />And the Healing roll to stop bleeding doesn't suffer the wound penalty since it's not actually removing wounds. Those penalties apply generally since the skill is primarily used to remove wounds/Incapacitation, but not in that specific case.<br /><br />Hope that helps!Clinthttps://www.blogger.com/profile/00891752768383985334noreply@blogger.com