A year ago I posted about my idea for a talent system.
For a long time my though of an ideal RPG was one with skills/talents but not attributes. It occurred to me that the talent system I developed in that post could be stripped out of the D&D/OSR trappings and be used on it's own. Maybe as a replacement for the 1-die mechanic being used in the Clout RPG.
As you might remember, the "Crowfield system" used 2d12. A roll of 14+ is a success and a roll of 12- is a failure. A roll of "13" is a special case, called "Unlucky 13" where the player has a choice to make.
The name "Crowfield Talent System," ties it to Crowfield's medieval fantasy setting. I want to free it up to be used in other settings and genres, so I'm renaming it after its defining characteristic; it is now The Unlucky 13 System.
Along with the name, I have a couple of logo ideas:
Very nice! I'm a big fan of that system as described, and I would definitely enjoy it being used in other game systems as well!
ReplyDeleteAs for the logo...I'm partial to the first image shared, without the full name.