This week we’ll finish up the fort, but it won’t be the finish of the adventure.
A few weeks ago we went room by room and determined what was in there, aside from Ka'Taka’s minions. This week we’re adding the minions.
We’ve already placed Ka'Taka (Tower/11) and Tupo (Mess hall/14). That leaves:
- Mal'k'k, the female first level cleric who’s sucking up to Ka'Taka.
- Mu'koto (Ka'Taka’s brother) and a heavy bowman.
- 4 unnamed half-orc heavy bowmen.
- 13 unnamed medium half-orc swordsmen.
During the daytime, 2 swordsmen and 1 bowman will be sleeping in the Barracks/18. At night time everyone else will be asleep and those three will be awake. Everyone carries a small whistle around their neck and will blow on it to raise the alarm.
I’m just going to divvy them up where it makes sense.
# | Name | Daytime | Nighttime |
---|---|---|---|
1 | Basement | (Scorpion) 2 swordsmen | |
2 | Crypt | None | |
3 | Crypt | None | |
4 | Crypt | 2 swordsmen | |
5 | Crypt | (Shriekers) | |
6 | Courtyard | 2 swordsmen (effectively the courtyard area is also the gate, the well, and the stables) | |
7 | Gate | 2 swordsmen | 2 swordsmen |
8 | Well | (None–this is part of the courtyard) | |
9 | Stables | (Wolves) | |
10 | Parapet | 2 bowmen | 1 bowman |
11 | Tower (ground) | (Ka'Taka) | |
12 | Storeroom | N/A: This is now part of the courtyard | |
13 | Storeroom | N/A: This is now part of the courtyard | |
14 | Mess hall | Tupo | Empty |
15 | Commander’s quarters | None | None |
16 | Executive’s Quarters | None | None |
17 | Tower (1st floor) | 2 swordsmen | |
18 | Barracks | 2 swordsmen & 1 bowman (sleeping) | 11 swordsmen, 4 bowmen, 1 cleric (sleeping) |
19 | Tower (2nd floor) | None (Bloodweed) | |
20 | Tower (3rd floor) | None | |
– | Keep’s Roof | Mu'koto & 1 bowman | |
– | Outer Stables | 1 swordsman | None |
Final thoughts
From keep’s roof and the parapet, the bowmen can see enemies approaching the fort. They can use the battlements for cover (+2 to AC) and shoot the enemies. If attackers breach the keep and are in the courtyard, the bowmen on the parapet will run to the barracks where they can use the arrow slits (+4 AC) to shoot into the courtyard.
This is a tough adventure, mainly because the half-orcs are not idiots. Any of them that encounters a surprise hostile party will most likely first run away, blowing his whistle to raise the alarm. The player’s best chance is probably trying to sneak in at night either through the secret tunnel (but remember the shriekers!) or using a grappling hook to climb onto the keep’s roof. But players may have other ingenious ideas, which should be rewarded with a good chance of success.
That’s it for the fort itself. Starting next week, we’ll look at the oasis town of Konpoke1, where the fort is located.
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Transpose the “k” and the “p.” Substitute “a” for “o.” If Gygax can misspell “omelet,” I can have fun with other breakfast foods. ↩
Very nice ending, and sounds like an exciting challenge! Hope you're able to use this in an upcoming campaign - and I look forward to the players tackling it! :)
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