Monday, April 27, 2020

Creatures of Crowfield: The Sh'hemu

Truth be known, the Crowfield campaign is an attempt to have a fantasy game that emulates the sci-fi classic Traveller RPG. That is why the focus is on sand-box exploration, mercantile trade, and human-centric play.

One of the neat things about original Traveller is that it had a method of generating alien animals that an explorer might encounter when visiting a new planet. This was a clever solution to a problem: if a player might visit a hundred worlds, how do you have unique encounters on each planet without having a "monster manual" that contains thousands of unique beasts? You have tables that generates the beats for each world.

I decided to try to translate that table for my use. Below is the first creature that I rolled up. Let me know what you think.

Sh'hemu

Armor Class      11
Hit Dice        2
Move            120' (40')
Attacks          Hooves
Damage          1d6
Number Appearing1d6
Morale          7
Treasure Type    special
Intelligence    Animal (2)
Alignment        Neutral
Monster Type    Normal Animal
Terrain          Desert
% in Lair        n/a
Special Attacks  Nil
Special Defenses25% chance of Fear Aura
Magic ResistanceNormal
Size            M (220 pounds)

Reaction (1d20):

RollReaction
1 - 17  Attacks  
18 - 19Flees    
20      Waits    

Sh'hemu (singular & plural) vaguely resemble small, brown and tan zebras with sharp teeth for rending flesh off of carrion. They are smaller than a zebra, and are approximately the same size as a North American white-tail deer.

Sh'hemu are carnivores, but they only hunt when truly desperate. They prefer to come across recently killed animals (or humans!), and use their numbers to scare off the original predator.  When more than 1 is encountered, they always attack in groups of 2 or 3 against any given foe.

As indicated, Sh'hemu aren't hunters. While aggressive, they only attack to protect themselves and their meal. They will stop attacking when their opponents retreat. They will not pursue fleeing opponents.

There's a 20% chance that any given pack contains a sh'hemu that emits a fear aura. Any creature that comes within 60' of such a Sh'hemu must make a saving throw or flee in the opposite direction at its max speed for 1d10 rounds. Sh'hemu are immune to the fear aura of other sh'hemu.

Treasure: Sh'hemu don't have treasure in the traditional sense, but a pelt is worth 2d6 × 10 gold coins. If the party takes special precautions during the fight, then a pelt can fetch 3d6 × 10 gold coins instead.  Special precautions means that every character attacking a given sh'hemu must accept a -4 on their attack roll and a -1 on their damage roll. It takes 2d6 × 10 minutes to skin a sh'hemu, potentially exposing the party to further random encounters.

Food value: Sh'hemu meat is potentially toxic to humans. Eating cooked sh'hemu meat requires a saving throw vs Poison, or the character will suffer from delirium (-1d6 to Intelligence and Wisdom). Characters who fail the saving throw are allowed a new one each day to see if the toxins have run their course. Recovery doesn't begin until then. Lost stat points will recover at 1 point per day.

3 comments:

  1. For a 'creature generator' entry, this is nicely robust and thorough (as makes sense)!
    My one thought is, how long does it take to generate such an entry? Unless entering a new area is always delayed to a future session, it'd need to be generated on the fly at least a few times to generate some variety.

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  2. Thanks for the response, Zomus Prime!

    Next week's post is actually a step by step walk through of the process. This time generating a carnivore (the sh'hemu is a scavenger).

    To answer your question, though, if you were doing it on the fly, it could be done quickly, but you'd be left with just some stats and a rough idea of how it behaves. The process was definitely intended to be done in advance (which is how I'm doing it!)

    ReplyDelete
  3. Look forward to the upcoming post!
    And given your thorough planning of the whole campaign structure, I've no doubt you'll be well-prepared for each session!

    ReplyDelete

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