Sunday, November 15, 2020

Level Based Trick #1

I’m always leery about how much information I should post about an upcoming dungeon. Will a player read this post?

Let’s risk it.

This post is about a trick.

Monday, November 9, 2020

Dungeon of Crowfield

You know, it's been 8 months since I started this series of posts.  Maybe it's time to stop yapping and actually start playing.

Crowfield needs a good old fashioned dungeon crawl.

Maybe near the town itself.  As a prequel to the "starfall" event.  This way the players can adventure in the dungeon while I plan the rest of the world.

I guess that means I need to make a dungeon...

Sunday, November 1, 2020

Lava Ship Design Changes

This week I sat down to design a couple ships using the last week’s design process. As I did, a few omissions and needed changes made themselves apparent, so I’m going to need to rework some things.

Sunday, October 25, 2020

(Star)Ships for a Lava Sea, part 2

This series of posts began in August with a post entitled “Starships in Crowfield.” Despite the title, that post was really about beasts of burden.

With your feedback the idea grew and mutated until it became ships floating on a lava sea. This post is about some rules to create such ships, and to conduct ship-to-ship combat. The rules here are modified from rules I wrote a few years ago to develop starships.

We’ve come full circle. We now have “starships” in Crowfield.

Sunday, October 18, 2020

Ships for a Lava Sea

So I’m still thinking about the Lava Sea and Teesha wood. I have not fallen out of love with the idea. If anything, I’m getting more excited. Here are my thoughts this week.

There are two changes from last week’s thoughts.

Sunday, October 11, 2020

Beasts of Burden, Part 3: Teesha Wood & the Sea of Fire

James read last week’s post and offered a thought:

What about magic carpets for high [social] class, and wooden barges for low class/poor people? The barges are always falling apart.

I replied with some comment that I’d never heard of flying wood before, but as soon as I said it I realized that it wasn’t true. In 1988, Frank Chadwick wrote Space: 1889. That game features “liftwood.” Liftwood is an anti-gravity wood used to make steampunk spaceships in the year 1889.

This got me thinking…

Monday, October 5, 2020

Beasts of Burden, Part 2

A few weeks ago I posted some ideas about beasts of burden in the Firelands. I received some feedback, and I thought I would address it.