Sunday, October 9, 2022

OSR October: Is D&D the only valid OSR Game?

A bunch of bloggers and podcasters have decided to dedicate October to the OSR. I'm not sure who started the idea, but I thought I'd play along. Some of that group seems that we should spend this month only promoting OSR game products.  I reject that notion. I feel that any positive presentation of the OSR that serves to get people interested in the older form of play is a good thing.

Another popular notion that I reject is that the OSR is exclusive to 20th Century editions of D&D and the retro-clones. This seems silly and limiting to me. In A Quick Primer for Old School Gaming [PDF], Matt Finch lays out the four cornerstones of OSR play:

  • Rulings, not Rules
  • Player Skill, not Character Abilities
  • Heroic, not Superhero
  • Forget "Game Balance"

I agree with all of those points (to a degree). The important thing here is that all of these points refer to a style of play and not a particular rules set. While modern rules will often get in the way of these goals, D&D wasn't the only game in the 1970's to rely on this playstyle.

Tunnels & Trolls came out in 1975 and should easily be considered an OSR game. It doesn't need a retro-clone because they already sell the old versions for a song!

Want to play in the OSR style in space? Sure there's White Star: White Box Science Fiction Roleplaying but that's just the D&D rules with spacesuits. Why not just play classic Traveller or its retro-clone?

There is more to the OSR than just D&D.

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